﻿using UnityEngine;
using UnityEditor;
using PureMVC.Patterns;
using PureMVC.Interfaces;
using OrderSystem;

public class StartEatingCommand : SimpleCommand
{
    public override void Execute(INotification notification)
    {
        base.Execute(notification);
        //获取代理，修改数据
        ClientProxy clientProxy = Facade.RetrieveProxy(ClientProxy.NAME) as ClientProxy;    
        //proxy函数修改客人状态改为就餐
       // clientProxy.waiterSendFoodToClient(notification.Body as ClientItem);  

        
    }
}